Wednesday, August 22, 2007

Initial Findings

Given here are the findings of the party as they made their way through the Master's Tower. The point in time where this content stops is approximately 3 minutes after the fight with the skull spirits was over. i.e., when Arimas places the stone shards from Moorlun's table around the corpse that was found on the third floor of the Tower.

First Floor

Room 1 – Assembly Hall: 40’x60’ room dominated by a dias along the northern wall. On the dias is a podium. 10’ ceilings. The Master’s heraldry hangs from all four walls. Two fireplaces in the room, one on the east wall and another on the west. Three sets of double doors, one each on the east, west, and south walls, lead to the outside. One set of double doors is on the north wall (they lead to Room 2). Two single doors are on the north wall (the western one leads to Room 4; the eastern one leads to Room 3). There are large braziers, unlit, in the four corners of the room. (Johan and Vyn have barred the three sets of exterior double doors and have closed the wrought iron interior window shutters.)

Room 2 – Planning Room: 25’x30’ room with a large oak table in the center. Ten chairs are located around the table. A fireplace on the east wall is shared with Room 3. Stairs leading up to Room 5 on the second floor are in the southwest corner of the room. There are four braziers, unlit, about the corners of the room.

Room 3 – Dining Room: 20’x30’ room with a central table surrounded by high-backed chairs. Two nice brass candleabras adorn the table. The door in the north wall is an exterior door. The door in the western wall leads to Room 2. (Y'lora has barred the exterior door.)

Room 4 – Clerk’s Office: 20’x30’ room with a desk and two bookshelves. Records of transactions, written in Common, (mostly materials to build the facility) are maintained here. There are four braziers, unlit, about the room. The bulk of the merchants from whom materials have been bought are out of Fehutros and Nestbaggann. (Alexis has taken the written transaction.) There are ten ledgers concerning slave trade which contain information on slave transactions by The Master. They are written in Ergantile and have entries going back 300 years. (The ten ledgers here each have about 30 years of information. They each weigh 8 lbs. Siglan is currently going through the most recent ledger, which would span from a couple years before Y'lora was born through present day.) In one corner of the room is a locked iron chest (correction: WAS locked) which contains 10,000 copper pieces (Y'lora has taken 300 copper pieces, filling her belt pouch with 3 pounds of coins; Bruno has filled his backpack with 40 pounds of coins which would be 4000 copper pieces, leaving 5700 copper pieces in the chest.). It is (correction: WAS) trapped with a gas poison trap.

Second Floor

Room 5 – Hallway: the stairs down to Room 2 of the first floor are in the middle of this north-south passage. (This is the hallway where the party talked with the two servants, Verinda and Frederick. Three doors are on the east side of this hallway, leading to Rooms 8, 9, and 10. Two doors are on the west side of this hallway, leading to Rooms 6 and 7. There is a window at the north end and south end of this hallway. Verinda and Frederick have lit the braziers in this hallway.)

Room 6 – Master’s Bedroom (yes, it is the "Master Bedroom" as several of you pointed out.): sparsely furnished. Very “bare bones”. Simple bed and wardrobe.

Room 7 – Servant’s Quarters: ‘nuff said. Personal effects. Modest accoutrements. There are two humans here; one male and one female (Frederick and Verinda, respectively). They are the maintainers of this building.

Room 8 – Broom Closet: cleaning supplies. Spare linens. 10-pound chunk of condensed pure evil lying in the corner. (Okay, I made up that last part.)

Room 9 – Bath Room (and, yes, as you also pointed out, this would be the "Master Bath"): tub, wash basin, chamber pot.

Room 10 – Stair Access to 3rd Floor: The wooden door to this room is locked. Upon the door is an iron symbol which is the Sidhe sigil for “freedom” (interpreted by Siglan and concurred by Arimas as being "free from the fetters of mortal life"... "ascension", if you will). It is trapped (correction: WAS trapped) with a gas poison trap. The stairs lead up to Room 12.

Third Floor

Room 11 – Alchemy Lab: Three work benches. The first two have a collection of beakers, mortar and pestle, a press (for pressing herbs), and small firepots. There is a bookshelf containing several tomes on alchemy. The third bench has a single beaker over a firepot. The firepot is extinguished, but the beaker on top of it is still warm and possesses a residue of a bright green liquid (the liquid is the same color as the remaining liquid drops that were found within the goblet that is sitting on the small stand next to the corpse that was discovered in Room 13). This is covered in a glass dome with a distillation tube running over to a second beaker. On the bench, next to this apparatus, is a tome that is open to a page describing the formula for creating a Lich elixir (the basic jist of the formula [i.e., the purpose of the elixir] was determined by Arimas). All tomes are written in the Sidhe language.

Room 12 – Library: The room possesses braziers located at the four corners of the room. Two bronze braziers on stands hang over two of the corners of the desk. There is a large polished oak desk and stuffed chair. Sheaves of parchment, two quills, and an inkwell are neatly placed on the desk. Bookshelves (with a good number of books) are located along the central portion of the north wall, in the northwest corner of the room, in the southeast corner of the room, and along the southern wall of the room. (Some of the books on the shelves in the southeast corner of the room are now damaged due to Bruno "The Whirlwind". But, hey, what's a few books given that the party remained intact?)

Some written documents are sitting on the desk. The various documents fall into one of three categories (so far, only Alexis has looked at these letters, so the descriptions that follow are from her perspective): some letters , some more letters , and several letters from Thorinin (written in Frasspe. Alexis briefly scanned over these letters, saw references to Thorinin, and then tucked the letters into her pack. Recall that Thorinin is the spy that the party killed in the inn in Falduin just prior to getting on the Sea Tiger and heading to Moorlun's Tower.).

There are stairs leading down to Room 10.

Room 13 – Dark Room: There are no windows in this room. There is a single flat table in the center of the room. There is a smaller table next to it with two goblets (a green liquid residue was found in one of the goblets). Tapestries on the walls depict a human ascending to the heavens, being unburdened. Lying on the table is a dead human male, arms folded over his chest. The corpse is fresh. (This is the room that was the temperature of a meat locker until Arimas entered and discovered that the shards of Moorlun's stone experimentation table [the shards appeared to be localized no-mana zones] repressed the cold as he walked into the room. He placed the shards around the corpse. After a couple minutes, the temperature of the entire room was back to normal, and the corpse began decaying at a rapid rate.) He is dressed in plain clothes (a simple tunic and breeches). (Bruno had asked if there was anything of value on The Master's person. Other than his tunic and breeches, there is a single iron key attached to a belt loop on his breeches.)

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